For a brief window in the mid-2000s, video games became politicians' favorite piñata. Joe Lieberman and Ted Kennedy spoke out against 2004's JFK Reloaded, a game that let you re-enact the Kennedy assassination. The "Hot Coffee" modification to Grand Theft Auto—which allowed players to (poorly) simulate intercourse with in-game girlfriends—left Lieberman and Hillary Clinton in a huff in 2005. That same year, the Illinois Legislature (among many others) banned the sale of violent games to minors, with then-Gov. Rod Blagojevich sending a message to "the parents of Illinois" pointing out that "98 percent of the games considered suitable by the industry for teenagers contain graphic violence."
The last couple of years haven't been as fruitful for video game scolds. Jack Thompson, the longtime face of the anti-game-violence movement, was recently banned from practicing law in Florida. The 9th U.S. Circuit Court of Appeals just ruled that a California law banning the sale of violent video games to minors was unconstitutional. There is a Wii in the White House. With America's pro-gaming forces gathering strength, crusading politicians must now journey beyond our shores to find games to rail against. Enter New York City Council Speaker Christine Quinn, who has joined with the New York City Alliance Against Sexual Assault in calling for a stateside ban of a Japanese "rape simulator" game called RapeLay.
Quinn is half-right about RapeLay. While the council speaker is right to say that the Japanese title is deeply disturbing, talk of a ban is just grandstanding—the game has already been barred from Amazon and eBay, and it isn't available in any brick-and-mortar stores in the United States. Like every other illicit entity in the universe, though, RapeLay is available online. Thanks to an elaborate network of software pirates, persistent copy-protection hackers, and devoted fan translators, a free, fully functioning English-language version of the game turns up after 30 seconds of Googling. In fan forums, the feedback on RapeLay is as creepy as the game's premise—"hours of fun," one user posted.
Early on, RapeLay operates like a visual novel—the exposition comes via text that scrolls over a series of static images, explaining your character's plan to enslave three women one by one, and his eerie delight in the premeditation. Although the interactive assaults are difficult to endure if you have a conscience, the game's text actually provides the most unsettling material. RapeLay relies on the horrendous, wildly sexist fantasy that rape victims enjoy being attacked. After the exposition, the game essentially becomes a simulator of consensual intercourse. There's kissing. The women orgasm.
It's an old cliché that the more repressed a society, the more extreme its pornography—but more upsetting than RapeLay is the social environment that birthed it. The premise here is that a wealthy man is out for revenge against the schoolgirl who had him jailed as a chikan, or subway pervert. The epidemic of chikan is an enormous problem in Japan, particularly in major cities, where trains are so crowded that it's easy for predators to conceal their crimes. In Declan Hayes' 2005 book, The Japanese Disease, the author describes a community of salarymen who organize online "groping associations" and subscribe to publications that suggest ideal train lines and timetables for attacks.
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Yes, the legal circuits for obtaining this horrific game are cut-off; however, as the article continues, the author mentions the illegal medium of the internet. This game should be banned because of its atrocious message: raping leads to "hours of fun". People who play this game are either already mentally twisted or will slowly become so.
Why did the 9th U.S. Circut Court of Appeals rule that the California law banning the sale of violent video games to minors as illegal? Aren't books and movies able to be banned? Why can't video games? Furthermore, the books and movies banned are done so usually because of their slander towards the government; however, this video game made in Japan is much worse than instigation of governmental rebellion -- it is instigating corruption of our citizenry.
The ONLY good thing about this video game is that it brings to light the scary truth of subway pervets in Japan, and we don't even need this video game to do that; this is why we have journalists and the media -- to shed light on the corrupt practices of the world. Video games' function is not to reveal corrupt practices of the world, but to entertain. And raping is not entertanment. The millions of other bad aspects of this video game revolve around polluting our youth's and our adults' minds with poisonous images and the idea that raping is acceptable.
The real problem is that the reality of humans is being covered up rather than explored. We as a species cannot go onward unless we understand ourselves better. We fail our species everyday. We hold onto belief systems that have proven false. So this is nothing but a "red herring" across our path to lead us astray from a united species that can bring understanding and acceptance of others without the bigotry that divides us.
The talk of "banning" just makes people want it more and diverts our attention from those things that would make like better for all. Too much of human history is the grab for power. Today we have movements that in their core have evil intent: power plays to rule others with a iron fist in a velvet glove.
Are you calling me a Stupid????
I think you dont see how serious and problematic this video game can be...