Virtual reality world Second Life has become a hub for pedophiles where users can have sex with child characters, authorities warn.
In the computer generated world, where people can reinvent themselves and live a completely different life, childlike avatars are offering sex in playground settings.
A British reporter created a virtual person, known as an avatar, and discovered the dark side of the internet site in a playground called Wonderland.
Child characters controlled by users, who were supposed to be over 18, were offering sex while playing on the swings.
Carol Roken of child abuse agency Bravehearts said this adult fantasy world was disturbing.
"If they are pretending to have sex with a child they are making children sexual objects and that is just not right," she said.
But this is not illegal in Australia, because it is seen as an activity carried out between two consenting adults which does not involve real children. British police are infiltrating this cyber world by creating undercover characters to track links to pedophile activity in the real world.
"My concern is that when that person steps out of the fantasy world, they actually bring that fantasy with them to the real world," Jim Gamble of UK Child Exploitation Centre said.
Second Life's popularity has soared with nine million users worldwide and 12,000 members in Australia.
Giving paedophiles something to hide behind is what makes this virtual world so dangerous, Marie Fox of Abused Children's Group said.
Choosing Appropriate Video or Computer Games for a Child
Buying computer games and video games for children is a minefield – currently there are two classification systems in place, one of them is only a voluntary scheme and the other only applies to games which have certain adult themes.
A consultation on the subject was announced in July 2008, and a simplification of the system is on the cards, but for now it can be hard to tell if the game your offspring is clutching in his hand is suitable for him.
The new, legally enforceable system of age classification which is hopefully on its way will help parents to decide whether video games are suitable for their children.
Parental Guidance – The BBFC Ratings
Most video games for children are exempt from the BBFC classification, and have a rating that’s been decided by the PEGI voluntary ratings system. Video games for children should theoretically not need a BBFC classification – if your child brings home a game that has this type of rating, be very wary of letting them play it, as most video games for children are exempt.
Under the Video Recordings Act 1984, a computer or video game loses the exemption if it features scenes that depict:
- Human sexual activity
- Acts of gross violence towards humans and/or animals
- Criminal activity
- Drug use
Video games which feature any of these are obviously not going to be appropriate for children, and have to be legally classified before they can be sold or rented in the UK. However, to make things more complicated, at the moment some companies submit their games for classification by the BBFC even though they don’t have to, so you could still have a video game for children with an appropriate age rating – but classified in the same way as a game with more adult themes.
My conclusion:
Violent video games teach our kids the skill and the will to kill.
- Today’s video games require so much bloody killing that the Marines use them to de-sensitize recruits, to make them less squeamish about real killing.
- Children exposed to violent video games may become de-sensitized, and may begin to enjoy the act of killing opponents on-screen.
- Violent video games teach children to associate pleasure with human death and suffering because they are rewarded for killing people
Should you care about sex in video games?