All gaming enthusiasts must be craving for Halo 4, the eighth installment in the Halo franchise being developed for the Xbox 360. Halo 4 will be the first part of a new trilogy called the "Reclaimer Trilogy". The version 4 is being developed by a new vendor - 343 Industries. The previous versions were developed by Bungie. It is expected to be released on November 6 this year. Microsoft Studios, owner of the franchise, has shared an exciting preview, which features a sort of live-action movie followed by game play.
According to game reviews on CNET, Halo 4 will be the most important in the series, since Halo 3 came out in 2007 and it’s been a while since the developers launched something new with iterations. The new game takes place after the events of Halo 3 and players will get to watch Master Chief as he "returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe."
A lot of effort is being put this time. Halo 4’s creative team comprises nearly 200 people, who have been developing the game since 2009. The team is led by creative director Josh Holmes. It will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media. Several new characters will be introduced. Fans will get to witness new weapons, vehicles and other elements. The game's "sandbox" and overall style are meant to be more evocative of Halo: Combat Evolved than of later installments.
The soundtrack for the game will also be revamped. British record producer and score composer Neil Davidge would be the lead composer for the soundtrack of Halo 4. Neil plans to bring in a new flavor to the game by giving it a "a touch of romance" to the score. He intends to keep the feel that Martin O'Donnell originally created 10 years ago, but will not use any of the themes composed for previous games, opting instead to create a whole new set for the new trilogy.