"Black Ops" an open-world game, the player can draw Batman, where he wants. Such things do not always succeed, but here you feel as ruler of the game world.
A cold wind sweeps through the streets of Arkham City. Chance of snow to get lost between the dirty brick facades spin, past neon signs and end up in the deep. Where grim characters loitering between burning trash cans and car wrecks. From the roof of a neighboring skyscraper, the view over the sea of houses, emigrated from the port facilities in the west through north to the steel works to the museum to the dimly-lighted domes northeast. What secrets does this city?
With Batman: Arkham City is the company ventured out into an open Rocksteady game world. In the previous Batman: Arkham Asylum (2009) was another story: At the time, bat man stalked through the corridors, cells, and a hermetically foreclosed mental hospital laboratories. The linear structure only slightly tarnished the game experience: Arkham Asylumimpressed with tactical claim tangible brawls and a gripping story. His strongest moments had the game when Batman acted as silent hunters - high up lurking on a ledge, the observant opponents by X-ray vision, then the right moment to launch an attack with surgical precision. The site1up.com Arkham Asylum aptly named a "Batman-simulator" , it enables the player to identify with the hero.
Well Black Ops: The district prison in the heart of the city Gotham City, surrounded by high walls, guarded by the Security mercenaries company Tyger. Within the walls there is a relentless gang warfare, where have the well-known comic book villains of their significant proportion - among them, the Joker, Two-Face and the Penguin. Arrest as the prison keeper Hugo Strange and the billionaire Bruce Wayne leaves his alter ego Batman enters the picture. Soon, the hero spitzohrige deeply enmeshed in the power struggles of his opponents and rush from one task to another. In the background looms a far-reaching conspiracy that threatens not only the existence of Batman: The Dark Knight is running out of time.
On the surface, seems Arkham City as one Arkham Asylum in size XL.Nevertheless obey gameplay and narrative structure in open game worlds all their own laws. To the point that has the games journalist Jim Rossignolon his blog rockpapershotgun.com : open-world games have to deliver on its promise of freedom. As a negative example, the recent calls Rossignol action game Rage of the company id Software . It has been associated with linear shooters like Doom and Quake to some fame. For Rage now she designs a post-apocalyptic desert world à la Mad Max , in which the player but can not move freely: If you just once drauflos march is slowed roughly by spring guns; insurmountable roadblocks disappear when the player has mastered good part of the action .
"The problem of Rage was: It created the idea of a world in which the touring not only a possibility but a necessity, "writes Rossignol. Disappoint this expectation Rage but already in the first five minutes of play.
Arkham City conveys the feeling of freedom of an open world game much better. Batman hangs elegantly on the streets of the city, runs with his grappling hook flash up on rooftops and use the momentum gained to continue to glide through the air. If you have internalized the technology becomes, one gets into a frenzy and feels like a secret rulers of this dark world: No angle is too remote, as that he could not still explore with a graceful maneuvers.
The "cruising speed" is probably closest to that of inFamous comparable - a game that can surf its electrically charged anti-hero on power lines and subway tracks.